Before the rules, we want to give a big welcome to our new class of Mah Jongg students.
15 folks are ready to learn new strategies and improve their game in our spring class: Guided Play.
We're so glad you're here. Hopefully our blog will add additional information that will support your game.
Now to the rules. Here's the nice thing about rules. It standardizes the game.
You can go anywhere and play Mah Jongg and know that the rules are the same.
A friend that I learned Mah Jongg with told me yesterday that in her current game there is a woman who hates to pass! So....after the first Charleston, she stops the passing. EVERY GAME.
The other players hated it so much, that they made a 'table rule' that you could NEVER stop the passing. (I don't think this is Kosher, BTW)
Then my friend gets a hand with 3 jokers and as the hand comes together in the first 2 passes, she has to start giving away needed tiles because she can't stop the passing.
If you want to stop the passing in every game, you can! That is a rule. You don't have to have a reason, or give one. Nor should you.
But to make a rule that you can never stop the passing is more than a table rule, I think.
Table rules are about stakes and idiosyncrasies about your table and your game: how much money are we playing for....do we want to double the amounts on the card. Do we kick into the kitty after a wall game? Are we playing with a bettor? Do you have to announce 2 games ahead that you're quitting for the night? Those are examples of 'table rules'
That's what we doctors love about the National Mah Jongg League Card. All of the important rules are right there on the back of the card. And for some folks who think you can use a joker in a pair!! You can't. Ever. It's right there. On the back of the card.